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** Section 1: System Requirements
** Section 2: How to Connect and Play
** Section 3: Credits
** Section 4: Thanks
** Section 5: Support
** Section 6: FAQ

************************************************
******** Section 1: System Requirements ********
************************************************

* Windows 95/98/NT/2000/XP
* VGA display required (320x200x256)
* 486 or higher required
* WinSock API v1.1 or higher 
* Mouse is strongly recommended but optional

Note: No EMS/XMS is required, nor is there any
      sound installation!

************************************************
****** Section 2: How to Connect and Play ******
************************************************

Either you or remote user can connect to each other.
After connected, the game will ask you for your
nickname, and then wait for the other user to
enter theirs. When both nicknames are supplied,
the game begins.

If you already know how to play Connect 4, then
this should be no problem. If not, just remember
how Tic-Tac-Toe plays! :)

(*hint*, get 4 chips in a row before your opponent 
does)

Keyboard commands:

LEFT/RIGHT:  Move hand left or right.
UP/DOWN:     Scroll chat messages up and down.
CTRL/ALT:    Drop chip into game board.
ENTER:       Send typed message to user.

(You can also use the mouse, which is easier)

************************************************
************** Section 3: Credits **************
************************************************

Credit goes to the following:

WisdomDude for coming up with
the idea of making CONNECT 4 QB,
drawing the graphics, and
programming the game engine.
<wisdomdude@cyberdude.com>
AIM: TheWisdomDude
ICQ: 46021495
MSN: wisdomdude@cyberdude.com
Yahoo! WisdomDude

Marcade for adding the networking
support, testing and criticizing
WisdomDude's work, and giving 
WisdomDude the general idea how 
networking works. :)
<me@marcade.net>
ICQ: 3300140
MSN: Marcade
Yahoo!: Marcade

V1ctor for creating DSock itself,
and releasing it to the public though
under heat. Also for all the support
he gave us and answering the numberous
questions by Marcade. This game would 
definately be impossible without him!
<av1ctor@yahoo.com.br>

Angelo Mottola for DirectQB v1.71
and his everlasting positive spirit
that still moves through the
community.
<angelillo@bigfoot.com>

************************************************
************** Section 4: Thanks ***************
************************************************

WisdomDude wants to thank the following people 
for their support, help and motivation:
  (alphabetical order)

  Angelo Mottola, Jessi, Julie, Marcade, V1ctor
  and my parents for letting me steal their
  internet time to test this. :)

Marcade wants to thank the following people for 
their support, help and motivation:

  WisdomDude, Blitz, xchaser, SaiCosis.

************************************************
************** Section 5: Support **************
************************************************

For support, leave a message on:
http://www.neozones.com 
Please specify much detail as possible, your
problem, and what kind of computer and connection
you have.

For more direct support, contact WisdomDude or 
Marcade on ICQ/MSN/Yahoo. Go to
http://www.neozones.com/ to find them
on the board as well.

************************************************
************** Section 6: FAQ ******************
************************************************

Q: My local IP given by connect4 seems to be the
   wrong IP number.
A: Yes, unfortunately DSock cannot exactly 
   pinpoint the IP number that is being used for 
   internet.
   You can do an IPCONFIG.EXE in a dosbox to get
   your real IP number. The first IP number you
   see is most likely the correct one.

Q: When running CONNECT4.EXE I get an error Your 
   version of WinSock is not supported by DSock.
   What do I do now?
A: Scream out loud! If you run Windows 95/98,
   make sure you have WinSock 2.0. You can get it
   at http://www.Microsoft.com and search for
   "Windows Socket 2 Update" or "Winsock".

Q: When I was playing with a friend, I sometimes
   get a Sendbuffer overflow error in my chat window.
A: Your connection to your friend is too fast and
   the coordinates concerning the hand are transmitted
   too fast. Report this to Marcade or WisdomDude.
   They'll fix it for you. In general, this game
   was designed for internet, and the buffers
   should be sufficient enough for it.

Q: I've looked into the source, and want to reuse
   code I found in it for my own program.
A: We've supplied the source code for learning
   purposes. Though, we allow everyone to reuse
   our code, we do hope credit will be given for 
   the code that was reused. All game code is
   WisdomDude's. All network code in CONNECT4.BAS
   is Marcade's. All outside DQB code is Angelo's
   and all outside DSock code is V1ctors. See the
   credits for more details.

Q: I've looked into the source, and think it's
   one big mess and that I can do better!
A: Go ahead. :-) The more Connect 4 games, the 
   merrier!

Q: Why isn't there any sound?
A: Because Wisdomdude hasn't programmed it. It
   would take more memory and more time. Target 
   here was creating and finishing a game ASAP
   so that we would not slack off. Adding sound
   would be too much of work.

Q: May I update this version of CONNECT 4 QB and,
   for example, add sound?
A: Though we have released the code, we did it for
   learning purposes only. You can reuse parts of
   our code, but we do not like it if the entire
   game is used and upgraded by someone else,
   just so they can add their name to the credits
   list. If you REALLY want to help updating
   CONNECT 4 QB, contact WisdomDude or Marcade on
   ICQ/MSN/Yahoo. Their addresses can be found on
   http://www.neozones.com

Q: Is it true that this is the first QB internet
   game made, ever?
A: Well, as long as Subshock and Bork never were
   release, we can say this is the first released
   game to the public, ever, using DSock.

Q: Subshock?
A: Don't ask. Visit http://www.subshock.net

Q: Bork?
A: Yes, it's what the swedish chef in the muppet
   show keeps shouting, "BORK BORK BORK". It's
   a project SS wanted to test networking with.