Enemy help file
---------------
(written 2000 by Sokke)

The following text shows how a UNI file (stored in GAMEDATA\UNITS) is being built. It's
a bit complicated, but with a little training, you'll be able to create your own UNI files.

(beginning of file)
Orc    'description
ORK    'sprite
 2     'AI descriptor
5      'speed
 8     'very vulnerable by...
 1     'invulnarable against...
11     'health
5      'attack value
 0     'heavy (1/0)
 0     'zombie (1/0)
 3     'shooting
 0     'teleporting
(end of file)

What the values mean:

description: The name that will be used for the unit in the game. (Like 'orc' or 'goblin')

sprite: Must be a valid enemy sprite prefix to be used for the unit. (see Sprites.txt)

AI descriptor: May be...

		1=running away, attacking when in a large group of AI #1 enemies
		2=random: simply proceeding in any direction
		3=attacking hero all the time
		4=staying in a sure distance, useful for shoot enemies.

speed: The enemy movement rate in pixels per frame. Blob speed is '1'.

very vulnerable by: the weapon index of the weapon that will be specially good for defeating
		    this kind of enemy. May be:

		0=none
		2=long sword
		4=burning axe
		5=mace (will only work when upgraded)
		6=chainsaw
		8=short sword (will only work when upgraded)

		Note: Zombie-like creatures will die of the selected weapon!

invulnerable against: a number that equals a shot style that won't affect this enemy.
		      May be:

		0=none
		1=arrow
		2=arrow of ice
		3=fireball
		5=bomb

health: Equals the enemy's startup health.

attack value: The amount of hearts to loose when the enemy hurts the hero. (Without armor!)

heavy: Determines if the enemy will be pushed only a very little distance when hit.

zombie: Determines if the enemy is a zombie-like unit. (Can't be killed the usual way, only
	by using the holy water or the 'very vulnerable' weapon.

shooting: The style of shooting, may be...

		0=non-shooting
		1=small stone
		2=fireball that hits hero
		3=arrow that hits hero
		4=arrow of ice that freezes hero
		5=bomb
		6=snake
		7=magic energy
		8=magic fire ray

teleporting: Determines if and how often the enemy will teleport. If it's <> 0,
	     the chance of teleporting will be 1:value every frame. So don't use any
	     lower value than 10.

