phat code Somebody must have changed my code.
Main

Projects

Downloads

Articles

Links

Downloads

Libraries

search for in   Audio / Disk / Game / Graphics / Input / Memory / Network / Other
 

Bells, Whistles, and Sound Boards (BWSB)

AuthorZilym Limms (Edward Schlunder)
Emailed@k9spud.com
Websitehttp://www.k9spud.com/
ReleasedMay 26 1997
PlatformDOS
SupportsEMS, Gravis Ultrasound, Sound Blaster, Pro AudioSpectrum
LanguageAssembly
SourceYes
BinariesYes
Summary

BWSB is a digital sound and music programming library for use in games, demos, intros, etc. All music and sound effects are played in the background, allowing your program to do anything it likes while the sound and music is playing.

BWSB uses a seamless interface to support different sound devices through the use of runtime loadable music & sound engines, so adding support for many different sound cards in your programs is no problem at all.

BWSB supports the following compilers:

  • Borland C/C++ v3.x
  • Watcom C/C++ v10.x (using WCL, not compatible with WCL386)
  • Turbo Pascal v6.x/7.x
  • QuickBASIC v4.5
  • Microsoft Basic v7.x
  • PowerBasic v3.x

 

Download

Click here to download bwsb121g.zip (1.3 mb)

 
 

Screenshots

Click to see the full image.

 
Sound card setup and testing
 
Playing a BWSB module with OmniPlayer
 
Scope example using BWSB
 
Acade game demo using BWSB