phat code Duct Tape is like the Force: It has a light side, a dark side, and it holds the universe together.
Main

Projects

Downloads

Articles

Links

Downloads

Utilities

search for in   Audio / Graphics / Other
 

PIXELplus 256

AuthorChris Chadwick
Emailchris.chadwick@dial.pipex.com
Websitehttps://sourceforge.net/projects/ppx/
ReleasedOct 8 1997
PlatformDOS
LanguageQuickBASIC
SourceNo
BinariesYes
Summary

Although the BASIC programming language provides a way of displaying bitmapped images via the PUT(graphics) statement, the only way to actually design such images was by first using simple graphics commands (LINE, PAINT, CIRCLE etc.), and then using the GET(graphics) statement. PIXELplus 256 was produced to solve this problem, allowing the easy (and fun) creation of 256 colour bitmapped graphics, specifically designed for use with the PUT(graphics) statement.

PIXELplus 256 is a boon for any BASIC programmer who wants to add colourful, bitmapped graphics to their own programs. Using the advanced Image Editor, create sprites, icons, character sets, animations or any other type of image you require. The Screen Designer makes it easy to compose screen layouts - game levels, title screens etc. - using images created with the Image Editor.

Finished images and screen designs can be displayed in your own programs that use BASIC screen mode 13 - the popular 320x200, 256 colour VGA graphics mode. A set of BASIC user subroutines (USERSUBS.BAS) are also provided, making it easy to incorporate PIXELplus 256 images, palettes and screen designs into your own programs. BASIC's own PUT(graphics) statement is used to display images, eliminating the need for non-BASIC library routines. This makes it possible to use PIXELplus 256 images with BASIC interpreters, such as QBASIC.

 

Download

Click here to download pp256.zip (470 kb)

 
 

Screenshots

Click to see the full image.

 
About dialog
 
Selecting a color from the main editing...
 
Testing an animation
 
Converting an image to a mask
 
 
PP256 animated demo