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RelLib

AuthorRel (Richard Eric M. Lope)
Emailvic_viperph@yahoo.com
Websitehttp://rel.phatcode.net/
ReleasedJul 15 2004
PlatformDOS
Requires386+
SupportsXMS
LanguageAssembly
SourceYes
BinariesYes
Summary

RelLib is a very fast mode 13h game programming library for QB made mostly in assembly. It was made with only one thing in mind: SPEED!!! Rel made the sprite routines and other speed-intensive routines as fast as he could.

 

Download

Click here to download rellib5.zip (908 kb)

 
 

Screenshots

Click to see the full image.

 
Testing mouse input
 
Pixel-perfect bouncing ball collisions
 
Using smoothing for a feedback effect
 
Font demo
 
 
Gouraud-shaded torus example
 
RelLensMap demo
 
Testing palette fading
 
Particle demo
 
 
Demonstrates aiming using RelAngle
 
Funky smoothing effects
 
Sphere-mapping example
 
Dynamic scrolling starfield
 
 
Collision detection example
 
Awesome water effects using RelWater
 
Scrolling demo
 
Anti-aliased Wu pixels
 
 
"Mode 7" floormapper example
 
RPG-style scrolling/blending example
 
XMS-only scrolling example