Previous Table of Contents Next


LISTING 38.3 L38-3.C

 /* Sample program to exercise the polygon-filling routines. This code
    and all polygon-filling code has been tested with Borland and
    Microsoft compilers. */

 #include <conio.h>
 #include <dos.h>
 #include “polygon.h”

 /* Draws the polygon described by the point list PointList in color
    Color with all vertices offset by (X,Y) */
 #define DRAW_POLYGON(PointList,Color,X,Y)                   \
    Polygon.Length = sizeof(PointList)/sizeof(struct Point); \
    Polygon.PointPtr = PointList;                            \
    FillConvexPolygon(&Polygon, Color, X, Y);
   
 void main(void);
 extern int FillConvexPolygon(struct PointListHeader *, int, int, int);

 void main() {
    int i, j;
    struct PointListHeader Polygon;
    static struct Point ScreenRectangle[] =
          {{0,0},{320,0},{320,200},{0,200}};
    static struct Point ConvexShape[] =
          {{0,0},{121,0},{320,0},{200,51},{301,51},{250,51},{319,143},
          {320,200},{22,200},{0,200},{50,180},{20,160},{50,140},
          {20,120},{50,100},{20,80},{50,60},{20,40},{50,20}};
    static struct Point Hexagon[] =
          {{90,-50},{0,-90},{-90,-50},{-90,50},{0,90},{90,50}};
    static struct Point Triangle1[] = {{30,0},{15,20},{0,0}};
    static struct Point Triangle2[] = {{30,20},{15,0},{0,20}};
    static struct Point Triangle3[] = {{0,20},{20,10},{0,0}};
    static struct Point Triangle4[] = {{20,20},{20,0},{0,10}};
    union REGS regset;

    /* Set the display to VGA mode 13h, 320×200 256-color mode */
    regset.x.ax = 0×0013;   /* AH = 0 selects mode set function,
                               AL = 0×13 selects mode 0×13
                               when set as parameters for INT 0×10 */
    int86(0×10, &regset, &regset);

    /* Clear the screen to cyan */
    DRAW_POLYGON(ScreenRectangle, 3, 0, 0);

    /* Draw an irregular shape that meets our definition of convex but
       is not convex by any normal description */
    DRAW_POLYGON(ConvexShape, 6, 0, 0);
    getch();    /* wait for a keypress */

    /* Draw adjacent triangles across the top half of the screen */
    for (j=0; j<=80; j+=20) {
       for (i=0; i<290; i += 30) {
          DRAW_POLYGON(Triangle1, 2, i, j);
          DRAW_POLYGON(Triangle2, 4, i+15, j);
       }
    }

    /* Draw adjacent triangles across the bottom half of the screen */
    for (j=100; j<=170; j+=20) {
       /* Do a row of pointing-right triangles */
       for (i=0; i<290; i += 20) {
          DRAW_POLYGON(Triangle3, 40, i, j);
       }
       /* Do a row of pointing-left triangles halfway between one row
          of pointing-right triangles and the next, to fit between */
       for (i=0; i<290; i += 20) {
          DRAW_POLYGON(Triangle4, 1, i, j+10);
       }
    }
    getch();    /* wait for a keypress */

    /* Finally, draw a series of concentric hexagons of approximately
       the same proportions in the center of the screen */
    for (i=0; i<16; i++) {
       DRAW_POLYGON(Hexagon, i, 160, 100);
       for (j=0; j<sizeof(Hexagon)/sizeof(struct Point); j++) {
          /* Advance each vertex toward the center */
          if (Hexagon[j].X != 0) {
             Hexagon[j].X -= Hexagon[j].X >= 0 ? 3 : -3;
             Hexagon[j].Y -= Hexagon[j].Y >= 0 ? 2 : -2;
          } else {
             Hexagon[j].Y -= Hexagon[j].Y >= 0 ? 3 : -3;
          }
       }
    }
    getch();    /* wait for a keypress */

    /* Return to text mode and exit */
    regset.x.ax = 0×0003;   /* AL = 3 selects 80×25 text mode */
    int86(0×10, &regset, &regset);
 }

LISTING 38.4 POLYGON.H

 /* POLYGON.H: Header file for polygon-filling code */

 /* Describes a single point (used for a single vertex) */
 struct Point {
    int X;   /* X coordinate */
    int Y;   /* Y coordinate */
 };

 /* Describes a series of points (used to store a list of vertices that
    describe a polygon; each vertex is assumed to connect to the two
    adjacent vertices, and the last vertex is assumed to connect to the
    first) */
 struct PointListHeader {
    int Length;                /* # of points */
    struct Point * PointPtr;   /* pointer to list of points */
 };

 /* Describes the beginning and ending X coordinates of a single
    horizontal line */
 struct HLine {
    int XStart; /* X coordinate of leftmost pixel in line */
    int XEnd;   /* X coordinate of rightmost pixel in line */
 };

 /* Describes a Length-long series of horizontal lines, all assumed to
    be on contiguous scan lines starting at YStart and proceeding
    downward (used to describe a scan-converted polygon to the
    low-level hardware-dependent drawing code) */
 struct HLineList {
    int Length;                /* # of horizontal lines */
    int YStart;                /* Y coordinate of topmost line */
    struct HLine * HLinePtr;   /* pointer to list of horz lines */
 };


Previous Table of Contents Next

Graphics Programming Black Book © 2001 Michael Abrash