FX Intro Information
=====================
   This is my first serious attempt at demo coding.
I am not part of a coding group or anything, so 
almost everything was done by myself.  The name 
'FX' came from the quantity of effects in the demo, 
but is also a pun on the FX TV network and Fox Mulder 
of the X-Files.  The demo doesn't have nice music 
or a 3D engine, but it does demonstrate that QB code 
can do some amazing things on a moderately fast 
computer.  If you have questions or comments about 
the intro, email me at horie@sake.eecs.berkeley.edu.


96KB QB Intro Compo Information
http://toshi.tekscode.com/democontest.html
==========================================
Back in January, a guy named Sebastian Funk [Mr-X]
asked me to organize a QB demo contest.  Being 
interested in graphic effects and the 'scene,' I 
agreed, and after a private chat on irc, we came up 
with a set of rules for the contest.  It was going to 
be a standard 64K intro compo until several potential 
contestants complained that 64KB was too small for 
Pure QB compiled code. So a 96KB QB Intro Compo was 
born.

What I hope will happen is that the QB demoscene will 
learn from these demos how to make better ones, and
advance the state of the art in coding and design.  
And that we will discover aspiring QB demo coders from 
all over the world.


Build Instructions
==================
Open FX.BAS in QuickBASIC 4.0 IDE.  Compile.
Make sure you have a lot of free conventional 
memory when compiling.

Running instructions
====================
Unzip the archive, optionally build FX.BAS 
or just double click on FX.EXE to run it. 
Make sure all the supporting files are in the same 
directory.
Alternately, you can run FX.EXE from the command
prompt using 
    FX 
or
    FX -nosound 
if you don't want sound or don't have a SB16.

Packing List
============
README.TXT - this file
FX.BAS - QB 4.0 source file
FX.EXE - prebuilt executable
BUMP.PCX - bumpmap image
FX2.PCX - FX title image
THXBWAYC.WAV - intro sound

