SoP sprite reference file
-------------------------
written 1999 by Sokke

This file explains the use of special sprite formats / folders.

1. The sprite formats
---------------------
There are 4 different sprite formats supported by the SoP engine.

small buffered (20x20) 

	used by: matrix objects, items, most shots, interface
	system: buffered

big buffered (40x40)

	used by: matrix objects, bosses, interface, bomb explosion, undead creatures, hero animations...
	system: buffered

enemies: (25x30)

	used by: enemies only
	system: fixed-size-array

hero (25x25)

	used by: hero only
	system fixed-size-array


2. The sprite folders and their content:
----------------------------------------
GRAFIK\...

	Contains several gfx with several purposes. Also contains all gfx for landscape objects.

ANI; ANI2 - Animations

	Contain the normal hero animation, darkness eye animations and some interface sprites.
	Also contain animations of smashing bushes, small firtrees, ice cones and barrels. And- of
	course - the Jman animation.

AUTOMAP - Automap

	Contains all sprites needed for the automap. Note: The small sprites have a physical size
	of 20x20, but only 16x16 should be used!

BILDER - Bitmaps

	Only contains the main menu background image.

BODEN - Carpets

	Contains all available carpet gfx. (See MAPEDIT.TXT)

BOSS - Contains the 40x40 animations for the bosses

HVIDEO - Hero animations

	Contains all hero animations (See CMDHelp.txt). Note: Hero animations start with the Last frame
	and end with frame #1!

ITEMS - Inventory items

	Contains all gfx of the inventory items.

PERSONEN - Persons

	Contains the animation of persons.

	For normal persons it's stored like this:

		prefix0 = standing around
		prefix1 - prefix3 = speech animation
		prefix4 - prefix6 = idle animation 1 (played often)
		prefix7 - prefix12 = idle animation 2 (played seldom)

	For looped-animation persons, it's stored the same, but the idle animation 1 is played this
	way: |4|5|6|5| and so on.


RAHMEN - Border

	Contains nothing else than the interface border sprites.

SYMBOL - Icons

	This folder contains the still icon sprites for weapons and the three-step-animated icons for
	upgraded weapons and spells.

UNITS - Enemies

	All enemy animations, except bosse's can be found in this folder. Note the 'Z' suffix anima-
	tions needed for undead enemies.

WASSER - Pools

	Contains the sprites for pools.

ZUSCHLAG - Weapons

	Contains all hero's weapon animations.


3. Special colors
-----------------
The following color attributes have special meanings in the SoP engine:

0=Transparent
1-15=Interface border
16-79=Colors that won't be dimmed when the ring menu is activated

Of course the way how all this is handled seems odd. Because it IS.

