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In general, performing plane-at-a-time operations can make almost any Mode X operation, at the worst, nearly as fast as the same operation in mode 13H (although this sort of Mode X programming is admittedly fairly complex). In this pursuit, it can help to organize data structures with Mode X in mind. For example, icons could be prearranged in system memory with the pixels organized into four plane-oriented sets (or, again, in four sets per scan line to avoid a fading-in effect) to facilitate copying to the screen a plane at a time with REP MOVS

LISTING 47.5 L47-5.ASM

; Mode X (320x240, 256 colors) rectangle fill routine. Works on all
; VGAs. Uses medium-speed approach that selects each plane only once
; per rectangle; this results in a fade-in effect for large
; rectangles. Fills up to but not including the column at EndX and the
; row at EndY. No clipping is performed.
; C near-callable as:
;
;    void FillRectangleX(int StartX, int StartY, int EndX, int EndY,
;       unsigned int PageBase, int Color);

SC_INDEX     equ    03c4h               ;Sequence Controller Index
MAP_MASK     equ    02h                 ;index in SC of Map Mask register
SCREEN_SEG   equ    0a000h              ;segment of display memory in mode X
SCREEN_WIDTH equ    80                  ;width of screen in bytes from one scan line
                                        ; to the next
parms struc
        dw      2 dup (?)               ;pushed BP and return address
StartX  dw      ?                       ;X coordinate of upper left corner of rect
StartY  dw      ?                       ;Y coordinate of upper left corner of rect
EndX    dw      ?                       ;X coordinate of lower right corner of rect
                                        ; (the row at EndX is not filled)
EndY    dw      ?                       ;Y coordinate of lower right corner of rect
                                        ; (the column at EndY is not filled)
PageBase dw     ?                       ;base offset in display memory of page in
                                        ; which to fill rectangle
Color   dw      ?                       ;color in which to draw pixel
parms ends

StartOffset  equ   -2                   ;local storage for start offset of rectangle
Width        equ   -4                   ;local storage for address width of rectangle
Height       equ   -6                   ;local storage for height of rectangle
PlaneInfo    equ   -8                   ;local storage for plane # and plane mask
STACK_FRAME_SIZE  equ  8

        .model  small
        .code
        public  _FillRectangleX
_FillRectangleX proc    near
        push    bp                      ;preserve caller’s stack frame
        mov     bp,sp                   ;point to local stack frame
        sub     sp,STACK_FRAME_SIZE     ;allocate space for local vars
        push    si                      ;preserve caller’s register variables
        push    di

        cld
        mov     ax,SCREEN_WIDTH
        mul     [bp+StartY]             ;offset in page of top rectangle scan line
        mov     di,[bp+StartX]
        shr     di,1
        shr     di,1                    ;X/4 = offset of first rectangle pixel in scan
                                        ; line
        add     di,ax                   ;offset of first rectangle pixel in page
        add     di,[bp+PageBase]        ;offset of first rectangle pixel in
                                        ; display memory
        mov     ax,SCREEN_SEG
        mov     es,ax                   ;point ES:DI to the first rectangle pixel’s
        mov     [bp+StartOffset],di     ; address
        mov     dx,SC_INDEX             ;set the Sequence Controller Index to
        mov     al,MAP_MASK             ; point to the Map Mask register
        out     dx,al
        mov     bx,[bp+EndY]
        sub     bx,[bp+StartY]          ;BX = height of rectangle
        jle     FillDone                ;skip if 0 or negative height
        mov     [bp+Height],bx
        mov     dx,[bp+EndX]
        mov     cx,[bp+StartX]
        cmp     dx,cx
        jle     FillDone                ;skip if 0 or negative width
        dec     dx
        and     cx,not 011b
        sub     dx,cx
        shr     dx,1
        shr     dx,1
        inc     dx                      ;# of addresses across rectangle to fill
        mov     [bp+Width],dx
        mov     word ptr [bp+PlaneInfo],0001h
                                        ;lower byte = plane mask for plane 0,
                                        ; upper byte = plane # for plane 0
FillPlanesLoop:
        mov     ax,word ptr [bp+PlaneInfo]
        mov     dx,SC_INDEX+1           ;point DX to the SC Data register
        out     dx,al                   ;set the plane for this pixel
        mov     di,[bp+StartOffset]     ;point ES:DI to rectangle start
        mov     dx,[bp+Width]
        mov     cl,byte ptr [bp+StartX]
        and     cl,011b                 ;plane # of first pixel in initial byte
        cmp     ah,cl                   ;do we draw this plane in the initial byte?
        jae     InitAddrSet             ;yes
        dec     dx                      ;no, so skip the initial byte
        jz      FillLoopBottom          ;skip this plane if no pixels in it
        inc     di
InitAddrSet:
        mov     cl,byte ptr [bp+EndX]
        dec     cl
        and     cl,011b                 ;plane # of last pixel in final byte
        cmp     ah,cl                   ;do we draw this plane in the final byte?
        jbe     WidthSet                ;yes
        dec     dx                      ;no, so skip the final byte
        jz      FillLoopBottom          ;skip this planes if no pixels in it
WidthSet:
        mov     si,SCREEN_WIDTH
        sub     si,dx                   ;distance from end of one scan line to start
                                        ; of next
        mov     bx,[bp+Height]          ;# of lines to fill
        mov     al,byte ptr [bp+Color]  ;color with which to fill
FillRowsLoop:
        mov     cx,dx                   ;# of bytes across scan line
        rep     stosb                   ;fill the scan line in this plane
        add     di,si                   ;point to the start of the next scan
                                        ; line of the rectangle
        dec     bx                      ;count down scan lines
        jnz     FillRowsLoop
FillLoopBottom:
        mov     ax,word ptr [bp+PlaneInfo]
        shl     al,1                    ;set the plane bit to the next plane
        inc     ah                      ;increment the plane #
        mov     word ptr [bp+PlaneInfo],ax
        cmp     ah,4                    ;have we done all planes?
        jnz     FillPlanesLoop          ;continue if any more planes
FillDone:
        pop     di                      ;restore caller’s register variables
        pop     si
        mov     sp,bp                   ;discard storage for local variables
        pop     bp                      ;restore caller’s stack frame
        ret
_FillRectangleX endp
        end


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Graphics Programming Black Book © 2001 Michael Abrash