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LISTING 47.6 L47-6.ASM

; Mode X (320x240, 256 colors) rectangle fill routine. Works on all
; VGAs. Uses fast approach that fans data out to up to four planes at
; once to draw up to four pixels at once. Fills up to but not
; including the column at EndX and the row at EndY. No clipping is
; performed.
; C near-callable as:
;    void FillRectangleX(int StartX, int StartY, int EndX, int EndY,
;       unsigned int PageBase, int Color);

SC_INDEX     equ    03c4h               ;Sequence Controller Index
MAP_MASK     equ    02h                 ;index in SC of Map Mask register
SCREEN_SEG   equ    0a000h              ;segment of display memory in mode X
SCREEN_WIDTH equ    80                  ;width of screen in bytes from one scan line
                                        ; to the next
parms   struc
          dw      2 dup (?)             ;pushed BP and return address
StartX    dw      ?                     ;X coordinate of upper left corner of rect
StartY    dw      ?                     ;Y coordinate of upper left corner of rect
EndX      dw      ?                     ;X coordinate of lower right corner of rect
                                        ; (the row at EndX is not filled)
EndY      dw      ?                     ;Y coordinate of lower right corner of rect
                                        ; (the column at EndY is not filled)
PageBase dw      ?                      ;base offset in display memory of page in
                                        ; which to fill rectangle
Color    dw      ?                      ;color in which to draw pixel
parms    ends

         .model  small
         .data
; Plane masks for clipping left and right edges of rectangle.
LeftClipPlaneMask       db      00fh,00eh,00ch,008h
RightClipPlaneMask      db      00fh,001h,003h,007h
        .code
        public  _FillRectangleX
_FillRectangleX proc    near
        push    bp                      ;preserve caller’s stack frame
        mov     bp,sp                   ;point to local stack frame
        push    si                      ;preserve caller’s register variables
        push    di

        cld
        mov     ax,SCREEN_WIDTH
        mul     [bp+StartY]             ;offset in page of top rectangle scan line
        mov     di,[bp+StartX]
        shr     di,1                    ;X/4 = offset of first rectangle pixel in scan
        shr     di,1                    ; line
        add     di,ax                   ;offset of first rectangle pixel in page
        add     di,[bp+PageBase]        ;offset of first rectangle pixel in
                                        ; display memory
        mov     ax,SCREEN_SEG           ;point ES:DI to the first rectangle
        mov     es,ax                   ; pixel’s address
        mov     dx,SC_INDEX             ;set the Sequence Controller Index to
        mov     al,MAP_MASK             ; point to the Map Mask register
        out     dx,al
        inc     dx                      ;point DX to the SC Data register
        mov     si,[bp+StartX]
        and     si,0003h                ;look up left edge plane mask
        mov     bh,LeftClipPlaneMask[si]; to clip & put in BH
        mov     si,[bp+EndX]
        and     si,0003h                ;look up right edge plane
        mov     bl,RightClipPlaneMask[si]; mask to clip & put in BL

        mov     cx,[bp+EndX]            ;calculate # of addresses across rect
        mov     si,[bp+StartX]
        cmp     cx,si
        jle     FillDone                ;skip if 0 or negative width
        dec     cx
        and     si,not 011b
        sub     cx,si
        shr     cx,1
        shr     cx,1                    ;# of addresses across rectangle to fill - 1
        jnz     MasksSet                ;there’s more than one byte to draw
        and     bh,bl                   ;there’s only one byte, so combine the left-
                                        ; and right-edge clip masks
MasksSet:
        mov     si,[bp+EndY]
        sub     si,[bp+StartY]          ;BX = height of rectangle
        jle     FillDone                ;skip if 0 or negative height
        mov     ah,byte ptr [bp+Color]  ;color with which to fill
        mov     bp,SCREEN_WIDTH         ;stack frame isn’t needed any more
        sub     bp,cx                   ;distance from end of one scan line to start
        dec     bp                      ; of next
FillRowsLoop:
        push    cx                      ;remember width in addresses - 1
        mov     al,bh                   ;put left-edge clip mask in AL
        out     dx,al                   ;set the left-edge plane (clip) mask
        mov     al,ah                   ;put color in AL
        stosb                           ;draw the left edge
        dec     cx                      ;count off left edge byte
        js      FillLoopBottom          ;that’s the only byte
        jz      DoRightEdge             ;there are only two bytes
        mov     al,00fh                 ;middle addresses are drawn 4 pixels at a pop
        out     dx,al                   ;set the middle pixel mask to no clip
        mov     al,ah                   ;put color in AL
        rep     stosb                   ;draw the middle addresses four pixels apiece
DoRightEdge:
        mov     al,bl                   ;put right-edge clip mask in AL
        out     dx,al                   ;set the right-edge plane (clip) mask
        mov     al,ah                   ;put color in AL
        stosb                           ;draw the right edge
FillLoopBottom:
        add     di,bp                   ;point to the start of the next scan line of
                                        ; the rectangle
        pop     cx                      ;retrieve width in addresses - 1
        dec     si                      ;count down scan lines
        jnz     FillRowsLoop
FillDone:
        pop     di                      ;restore caller’s register variables
        pop     si
        pop     bp                      ;restore caller’s stack frame
        ret
_FillRectangleX endp
        end

Just so you can see Mode X in action, Listing 47.7 is a sample program that selects Mode X and draws a number of rectangles. Listing 47.7 links to any of the rectangle fill routines I’ve presented.

And now, I hope, you’re beginning to see why I’m so fond of Mode X. In the next chapter, we’ll continue with Mode X by exploring the wonders that the latches and parallel plane hardware can work on scrolls, copies, blits, and pattern fills.

LISTING 47.7 L47-7.C

/* Program to demonstrate mode X (320x240, 256-colors) rectangle
   fill by drawing adjacent 20x20 rectangles in successive colors from
   0 on up across and down the screen */
#include <conio.h>
#include <dos.h>

void Set320x240Mode(void);
void FillRectangleX(int, int, int, int, unsigned int, int);

void main() {
   int i,j;
   union REGS regset;

   Set320x240Mode();
   FillRectangleX(0,0,320,240,0,0); /* clear the screen to black */
   for (j = 1; j < 220; j += 21) {
      for (i = 1; i < 300; i += 21) {
         FillRectangleX(i, j, i+20, j+20, 0, ((j/21*15)+i/21) & 0xFF);
      }
   }
   getch();
   regset.x.ax = 0x0003;   /* switch back to text mode and done */
   int86(0x10, &regset, &regset);
}


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Graphics Programming Black Book © 2001 Michael Abrash